I have a mech on the way. I know because there is no internal circuitry and therefore no safety measures for shorted batteries or the like, the 2 cents ($14) Safety Fuse is recommended. My question is, I thought IMR batteries cannot explode due to safe chemistry, so what is the Safety Fuse protecting me from? I use 18650 EFEST 2000mah batteries from RTD Vapor and an excellent XTAR VP1 charger which has a built-in VM, so I can see the battery charge state at all times when a batt's in the charger. I will use a single 18650 in the mod, just like I use in my Vamo. I never stack batteries.
I'm not trying to get out of spending another $14 or argue, just want to understand why it's needed with brand-name, IMR batts.
Also, since the 2cSF is now $14, should I just get a $14 kick instead? One vendor has both for the same exact price. I thought I heard somewhere the kicks have a SF built in. I realize the kick is for varying the voltage, and I'm not sure I even want to bother with that since I have the Vamo for that, but since they are the same price I'd at least have the option of playing with the volts if I wanted to. (Though I'd have to get a smaller batt in that case, since the kick and an 18650 won't fit in the mod.)
I'm not trying to get out of spending another $14 or argue, just want to understand why it's needed with brand-name, IMR batts.
Also, since the 2cSF is now $14, should I just get a $14 kick instead? One vendor has both for the same exact price. I thought I heard somewhere the kicks have a SF built in. I realize the kick is for varying the voltage, and I'm not sure I even want to bother with that since I have the Vamo for that, but since they are the same price I'd at least have the option of playing with the volts if I wanted to. (Though I'd have to get a smaller batt in that case, since the kick and an 18650 won't fit in the mod.)